Work | KCD1 | Quest Design

A Woman’s Lot

I was the design owner of the side quest ‘Bonum Commune’ for the final DLC
A Woman’s Lot. Operating in a small team with a dedicated scripter, level artist, and tester, I worked on narrative design, level & combat encounter design of the enemy encampment, and wrote dialogues using in-house writing and visual scripting tools.

For the DLC A Woman’s Lot, I also helped with other quests, providing general level design recommendations regarding navigation, signposting, and readability, techniques that were not utilized on the project up until this point.

Additional work on Kingdom Come: Deliverance includes playtesting and balancing the game’s Hardcore Mode, writing and editing additional dialogue and barks, post-release support, and gathering feedback for the studio’s next project.